-- USERS MANUAL
This is the same map editor used by the developers. Certain developer specific features have been removed in order to reduce the possibility of problems. You cannot create tasks at this time. However, it is possible to create simple dungeons and obstacle courses.
-- UNLOCKING THE MAP EDITOR(S)
Each map has its own editable version, and these are unlocked independently. This is how to unlock the map editor for The Mines (the easiest):
1) Enter the Mines.
2) Complete ALL THREE TASKS with a perfect score (no penalties, including the mining car task).
3) Open the Map Menu.
4) Tap the mining car AT THE TOP of the map.
5) A new button will pop up in the top left screen that says EDIT.
-- EDITOR ICONS
Save: Allows you to save your current file and continue to edit.
Test: Automatically saves the current map and restarts in playable mode.
Zoom In: Zooms the map in
Zoom Out: Zooms the map out
Generic Tile: These are the standard black tiles used throughout Flickitty.
Breakable Tile: These tiles can be broken in-game. Only official Flickitty Maps produce coins.
Flick Spawn Point: self explanatory
Vending Machine Spawn: guess what this does?
Hazard Spawns:
Most hazards are dangerous to Flick. The locked Tile requires a key to open- you will need to place a Key Spawn within your map to unlock this.
Item Spawns:
Items are not grouped by type (yet), but there are a few different types of objects.
-- ITEMS
Planks: These items are not affected by gravity and will stay at the position and rotation that the player puts them. They can be used to build complex railways or structures.
Wheels: These come in various sizes and are affected by gravity.
Vehicles: Most vehicles have their own locomotion, which the exception of the wheeled vehicles. Affected by gravity.
Breakable/Stackable: These items can be broken or stacked. Affected by gravity.
Keys: Use these to unlock locks of the same color. Affected by gravity.-- SCROLLING THE MAP
The map will scroll based on a simple swipe in any direction. Swiping and holding will result in a continuous scroll.
-- USING THE BRUSHES
The icon in the upper right corner indicates your current 'brush'. This is the object that will be placed in your map.

Marker:
Tapping an area on the screen will place a marker. This is the area that you intend to edit. You can cancel by selecting a different area.
Tapping the marker will do one of two things:
1) If the area contains an object or tile, it will be deleted.
2) If the area is empty, it will place the currently selected object/tile.
Note: Some tiles, like the Generic Tile, Breakable Tile and Lock Tile will automatically adjust tiles around it to create a perfect match with no visible seam. This allows you more time to edit, and less time trying to match adjacent tiles.
